Been doing a lot of work in Unity learning about animations and how they work for VR Chat, and was able to tweak and even fix a broken one for a collar tag position, and edit a blendshape animation to better look 'puffy'!
Even added toggles for my gay bracelet, the glow of it, and a new glow on my collar tag itself! Next up is to fix the shape animations to be less broken or janky and start adding more features ^^ may try to polyreduce the FBX too.
More Unity VR Chat rambling
But valve on belly if merged into body mesh would require retexturing to avoid adding a material slot and there's probably too many as-is :/ really I just need my hair separate, and if I can mask that off so that the Poiyomi latex matcap won't apply to it I'd be happy with a single mesh and material! Would make it way easier to then turn that into a Quest-compatible one rather than re-painting an existing Quest variant.
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